00 · the bench
Artists who happen to be technologists.
Seventy-five years at the bench. One software, cut to your shape.
We came up as musicians, designers, architects — people who learned that the difference between fine and forgettable lives in the last ten percent nobody pays for. So we build software like a workshop, not a factory. Fitted to your grain. Finished where it shows and where it doesn't. Enterprise-grade work, small-shop pricing, made by people who sign what they make. ∎
01 · the makers
Five makers, one bench — no one sits at the top.
Joshua Fischburg
Vision, strategy & go-to-market.
Builder using leverage to scale human good. Joshua sets the direction and carries QED to the people it's for — and keeps every claim on this site attached to something shipped.
Joe Allan Muharsky
User-focused development & experience; human-directed AI (Claude Code).
"Technologist. Luddite. Community builder. Wandering minstrel." Thirty-plus years of user-focused product and experience work, now directing AI the way he'd lead a band — the people set the tune; the machine keeps up.
Aaron C. Roberts
DevOps, identity, system architecture & infrastructure.
Twenty-plus years keeping serious systems up, safe, and honest. Concertmaster of a community orchestra — which is the same job: many parts, one downbeat, and nobody drops an entrance.
Paul Muharsky
Data architecture & BI.
Twenty-five-plus years in data. "Data is so much more than tables" — Paul builds the models that let an organization see itself clearly, then teaches the team to read them.
Ezra Shively-Stjarna
Operations; designer, researcher, inventor, connector.
"Create connection through art and technology." Ezra keeps the shop running — the operations bench where design, research, and invention meet — and makes sure the work stays connected to the people it serves.
02 · after hours
Most of us play something — strings, keys, a seat in a community orchestra. It isn't a perk. It's where we learned that the last ten percent is the whole difference.